Gamifying Boring Corporate Trainings
Gamifying the experience of Cyber Security Training in corporations
In our 'Design Thinking' class we were asked to design an escape room game for the employess to train them on the topic of Cyber Security. 'The Case of Ben Hofer' is an escape room game which focuses on the basic fundamentals of cybersecurity which is the minimum that everybody should atleast be aware of. The game addresses key learning objectives such as strong passwords, practicing VPN (Virtual Private Networks), awareness and prevention towards phishing email atttacks.
Client
University of Brighton - Course Work
Services
Research, Testing, Design Thinking
Industries
Gaming
Date
May 2024